/* * Priority queue * */ template <class T, class C = vector<T>, class Cmp = less<typename C::value_type> > class std::priority_queue { protected: C c; Cmp cmp; public: typedef typename C::value_type value_type; typedef typename C::size_type size_type; typedef C container_type; explicit priority_queue(const Cmp& a1 = Cmp(), const C& a2 = C()) : c(a2), cmp(a1) { make_heap(c.begin(),c.end(),cmp); } // see _algo.heap_ template <class In> priority_queue(In first, In last, const Cmp& = Cmp(), const C& = C()); bool empty() const { return c.empty(); } size_type size() const { return c.size(); } const value_type& top() const { return c.front(); } void push(const value_type&); void pop(); }; /* * Usage of priority queue * */ struct Message { int priority; bool operator<(const Message& x) const { return priority < x.priority; } // ... }; void server(priority_queue<Message>& q, Lock& lck) { while(!q.empty()) { Message m; { LockPtr h(lck); // hold lock only while extracting message (see _except.using_) if (q.empty()) return; // somebody else got the message m = q.top(); q.pop(); } m.service(); // call function to serve request } }